When all is said and done, the final test for Moing will be to find a piece of loose, floppy animation from the 1920s (old enough to be public domain) on YouTube or archive.org or someplace like that, and recreate it in Moing. Not a pixel-for-pixel recreation, not tracing, but a fairly close recreation that captures the feel of the original work.
If you can't do convincing old-school squash and stretch, you can't do convincing animation.
The design and implementation of an Open Source animation tool.
July 2, 2007
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